| 1.88 | |
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+5Gaelus Leap Erky Semiramis ilks 9 participants |
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ilks Vieux loup de mer
Nombre de messages : 96 Age : 46 Date d'inscription : 13/01/2007
| Sujet: 1.88 Ven 16 Fév - 19:12 | |
| Ayé c'est annoncé, la 1.88 montre le bout de son nez. - Citation :
- There are a lot of great changes in the first version of 1.88 to get to Pendragon. There is one thing missing, but we know it's important to you and so we added a special note especially for that reason. Please remember that this is just 1.88a, and many more letters come after a. Here are the notes!
=================================== Dark Age of Camelot Test Version 1.88a Release Notes Bounty Rewards and Vista Compatibility February 15, 2007 ===================================
This patch begins version 1.88. In this version we plan on focusing significantly on revamping the archery system. The team is currently in the internal implementation phase for the archery revamp, but it is not yet ready for Pendragon testing. The new archery system will be rolled to Pendragon in the next few 1.88 versions.
GAME CLIENT CHANGES FOR VISTA COMPATIBILITY
In order to make Dark Age of Camelot Vista compatible, all files that the game client generates are now written to a user directory. By default, each user on Vista is a Standard User and only has limited access control. A Standard User does not have permissions to write to common locations, such as the root directory of the game.
Therefore, we've made a few changes to the way the game handles files in order to make DAOC fully Vista compatible. The changes affect everyone, not just Vista users. Read on:
Certain files will now be written to a new location. The location for Windows XP, Windows NT, Windows 98, Windows 98 Second Edition, and Windows 95 is:
C:Documents and Settings(User)Application DataElectronic ArtsDark Age of Camelot
And for Vista:
C:Users(User)AppDataRoamingElectronic ArtsDark Age of Camelot
Note: The “Application Data” folder for XP and earlier, and the “AppData” folder for Vista, are hidden folders. When you navigate there, you will have to set your “display hidden files” under Folder Options in order to find it. (Go to C:Documents and Settings(whatever your user name is) - click "Tools" - click "Folder Options" - click the "View" tab - scroll until you see "Hidden files and folders" - click the radio button that says "Show hidden files and folders" - click "Apply" - click "OK.")
No one should fear losing any user settings or individual character settings. The game will take care of copying all of the affected files to the new location.
Files that will be automatically copied from the old location into the new: (character name)-(Server).ini (character name)-(Server).ign default(window width).ini user.dat
Files that will not be moved, but new versions will appear in the new location: animnode.log audio.log char.bin chat.log chat_buffers.tmp critical.log debug.log errorlog.txt frame.txt intel.log ui.log world.log (Screen shot name).bmp
For example, existing screen shots that you have will remain in the original place, while new ones will be placed in the new directory.
NEW THINGS AND BUG FIXES
- Fixed a bug where accounts which were not eligible for the Elder title could still select it when having high crafting skills.
NEW BOUNTY POINT REWARDS
The availability of rewards which can be purchased with Bounty Points has been greatly increased. Many of these rewards are designed to reduce much of the need to continue PvEing after reaching 50 for those who would rather focus immediately on RvR.
- Realizing their Atlantean masters are not returning, four sphinxes have traveled to the Hall of Heroes to offer ML credit, artifact credit, and scrolls in exchange for stories from the frontiers (represented by bounty points). Credit is obtained by purchasing the tokens they sell, then handing the tokens to them. If a token is purchased for an encounter the player already has credit for, handing the token back to the sphinx will return the Bounty Points spent.
- Bounty Point Masters have been added to each realm's primary border keep (Castle Sauvage, Svasud Faste, and Druim Ligen). These new NPCs sell a variety of items including: realm respecs, Champion Level respecs, Master Level respecs, the chestnut horse, hastener speed gems, experience-granting scrolls (in both a 1% and 10% variety), and special new jewelry items.
- The NPCs in each housing market that already sell deeds, porches and consignment merchants now offer the same goods for bounty points as well as gold.
- Merchants have been added to house hookpoint stores which can obtained for free and placed on a house hookpoint to allow the purchase of interior and garden decorations for bounty points as opposed to gold.
- Existing bounty point rewards (i.e. stones, totems, and crystals) now have 20 charges instead of 1. Note that current charges will not be retroactively updated on previously purchased rewards.
CAMELOT CLASSIC WORLD NOTES
General - Albion
- The Armorsmiths, Fletchers, and Weaponsmith Masters of Camelot have relocated to 'Shorty' Malone's Inn which is located near the channelers in Camelot square near the forge.
- The Alchemist and Spellcraft Masters of Camelot have relocated to the Magus Shoppus immediately next to 'Shorty' Malone's Inn.
- The Guild of Shadows alchemy table has been relocated to just outside 'Shorty' Malone's Inn.
General - Midgard
- Merchants selling crafting materials have settled their differences and have relocated to the two longhouses just North of the Assembly Hall. - All tradeskill masters can now be found in either the two longhouses or the smaller building to the north of them.
- The alchemy table behind the Assembly Hall has been relocated to near the forge in this same area.
Quests - General
- Basic Horse - A recent effort by the Kings of each realm to encourage citizens to trade in their old, basic horses for weapons has resulted in a surplus of basic horses taking up space in the royal stables. Therefore the Horse Voucher for the basic horse can now be obtained for free from the Horse Merchants in the capital cities and the quest completed at level 10.
Quests - Albion
- Imperiled Wizard - Players who have completed step 2 but not finished the quest and received their reward will now get a reminder in their journal on what to say to Master Narudos to finish the quest.
Albion Monsters
- Large ants have sworn off their diet of snakes meaning they no longer will have a chance to drop snake meat as loot.
SHROUDED ISLES WORLD NOTES
General - Midgard
- The monsters named 'hrimthursa icetouch' will now no longer drop realm inappropriate items.
CATACOMBS WORLD NOTES
Instanced Adventuring
- Aurulite values have been increased by at least double.
Old Values:
Aurulite Chip, Value 1 Aurulite Fragment, Value 5 Aurulite Shard, Value 10 Aurulite Cluster, Value 15 Aurulite Cluster, Value 20
New Values:
Aurulite Chip, Value 5 Aurulite Fragment, Value 10 Aurulite Shard, Value 20 Aurulite Cluster, Value 30 Aurulite Cluster, Value 40
Note: These changes are not retroactive and only apply to newly-dropped Aurulite.
COOPERATIVE SERVER
- Royal Expedition Tasks 'Den Again', 'Beeches of Braemar', and 'Fighting in the Battlegrounds' will no longer be given out for each realm on the PVP and PVE rulesets as they require a trip to the Battlegrounds which are not enabled on these rulesets.
PVP SERVER
- Royal Expedition Tasks 'Den Again', 'Beeches of Braemar', and 'Fighting in the Battlegrounds' will no longer be given out for each realm on the PVP and PVE rulesets as they require a trip to the Battlegrounds which are not enabled on these rulesets. Les Bounty points vont servir à autre chose qu'à payer le loyer. On va pouvoir valider les ML, et les rencontres d'artefs, acheter des scrolls et des objets (capes, bijoux, bracelets, anneaux etc...). Je suis allé voir sur pendragon vite fait, j'avou que c'est assez fumé leur truc. Je dis qu'une chose: ça va raaaaler! | |
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Semiramis Louveteau
Nombre de messages : 28 Age : 44 Date d'inscription : 14/01/2007
| Sujet: Re: 1.88 Ven 16 Fév - 19:22 | |
| - ilks a écrit:
- Je dis qu'une chose: ça va raaaaler!
Même pas, j'avais déja supprimé le relancement automatique de mes abonnements pendant les tests de la 1.87 ; celui où y a la chami et la nimiste s'est arrété mercredi l'autre s'arretera le 14 mars. C'était deja prévu, je n'ai plus le temps de jouer de toute facon (et vous avez du le remarquer ces deux dernieres semaines) mais je ne peux plus supporter de donner mon fric à EA qui a réussi à pourir le jeu en 6 patches. | |
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Erky Vieux loup de mer
Nombre de messages : 113 Age : 43 Localisation : Phalsbourg Date d'inscription : 20/01/2007
| Sujet: Re: 1.88 Ven 16 Fév - 21:21 | |
| Rhaaaa bichette qu'est ce qu'on va faire si tu nous laisse | |
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Leap Louveteau
Nombre de messages : 45 Age : 45 Date d'inscription : 26/01/2007
| Sujet: Re: 1.88 Dim 18 Fév - 16:41 | |
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Gaelus Mâle dominant
Nombre de messages : 64 Date d'inscription : 17/01/2007
| Sujet: Re: 1.88 Dim 18 Fév - 18:04 | |
| Sauf que ... http://vnboards.ign.com/gaheris_co_op_server_forum/b22329/101524830/p1/?82 Les achats de ML steps etc. avec les bounty points ce ne sera pas implémenté sur Gaheris. M'enfin ce ne sera probablement pas suffisant pour faire revenir Semi | |
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Leap Louveteau
Nombre de messages : 45 Age : 45 Date d'inscription : 26/01/2007
| Sujet: Re: 1.88 Lun 19 Fév - 14:31 | |
| - Gaelus a écrit:
- Sauf que ...
http://vnboards.ign.com/gaheris_co_op_server_forum/b22329/101524830/p1/?82
Les achats de ML steps etc. avec les bounty points ce ne sera pas implémenté sur Gaheris.
M'enfin ce ne sera probablement pas suffisant pour faire revenir Semi Dommage, enfin ils disent quand meme qu'il y aura une facon alternative PvE. Le seul truc qui me derange c'est de savoir quel perso a le plus besoin des ML meme si j'aimerais les avoir pour tous. Parceque j'aurais jamais le temps de les faire sur plus d'un perso ! | |
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ewo Louveteau
Nombre de messages : 37 Date d'inscription : 29/01/2007
| Sujet: 1.88b ou la mort de l'Animiste statique Ven 23 Fév - 12:01 | |
| - Citation :
--------------------------------------------------------------------------------
En direct de Pendragon !
Citation: ===================================
Dark Age of Camelot Test Version 1.88b Release Notes Vista and Animist Notes February 22, 2007
===================================
WINDOWS VISTA NOTES
As part of our effort to make Dark Age of Camelot Vista compatible, we have added a folder in the User?s 'My Documents' folder to hold information that the user will be able to easily access. Screenshots and log files may be found in this new directory.
Documents and Settings\<user>\My Documents\Electronic Arts\Dark Age of Camelot
For Vista the path is:
Users\<user>\My Documents\Electronic Arts\Dark Age of Camelot
Dark Age of Camelot continues to use the following directory for game and character configuration files:
Documents and Settings\<user>\Application Data\Electronic Arts\Dark Age of Camelot
For Vista the path is:
Users\<user>\AppData\Roaming\Electronic Arts\Dark Age of Camelot
NEW THINGS AND BUG FIXES
- Players may no longer log out while affected by the PvP immunity timer received after zoning. Upon attempting to quit, players will receive the message: "You must wait for your PvP immunity to wear off before quitting". The usual logout time of 20 seconds will be added to the time remaining on the character's current PvP immunity. This change applies to all servers.
- The sound that plays at the Mythic splash screen has been updated. Note: You must have your sounds enabled through the Options screen for the sound to be heard.
- (Pendragon Only) Players will no longer receive bonus bounty points or guild bounty points when turning in tokens for Master Levels or artifact quests that they have already completed. Players will only receive exactly the amount of bounty points they originally paid for the token.
NEW FRONTIERS NOTES
- The portals that lead to the Battlegrounds in the Demon's Breach will now only allow players who match the level restriction for the particular Battleground to pass through. Example: Balban's Breach has a portal to the Lion's Den Battleground which is for players that are levels 5-9. The Battleground portal will now only allow players level 5-9 to enter the Lion's Den.
- The in-game map for the Jamtland Mountains has been updated so the dock by Glenlock Faste is in the proper location.
CLASS CHANGES AND FIXES
Animists
- Animists are now limited to a total of 5 active fire and forget (FnF) turrets at any given time. This does not include bombers or controlled pets.
- The hitpoints on fire and forget turrets have been increased by 50%.
- The following Animist bomber spell lines are now no longer bombers and have been converted to normally cast spells.
Creeping Base Line:
Rampant Vines - Root Wisp Inferno - Direct Damage/Debuff
Creeping Spec:
Dancing Flare - Area Effect (AE) Armor Debuff Binding Spirit - Area Effect (AE) Root
Verdant Base Line:
Rejuvenating Spirit - Pet Heal Spirit of Nourishing - Pet Regen
Verdant Spec:
Fortifying Emissary - Short duration absorption (ABS) Buff Essence of the Forest - Long duration absorption (ABS) Buff Woodspirit Seal - Bladeturn
TRADESKILL NOTES
- Timers for all recipes have been standardized to reduce some inconsistencies, as well as to eliminate many excessively long crafting times. For the vast majority of recipes, this results in a significant decrease in crafting time; anywhere from a few seconds to as much as two minutes, such as in the case of the bulk trinkets.
CAMELOT CLASSIC WORLD NOTES
Midgard Monsters
- Classic werewolf models have received an art and equipment upgrade. Note: white werewolf and Drakulv models are still using Classic models at this time.
TRIALS OF ATLANTIS WORLD NOTES
Oceanus Encounters
- Sharks will no longer gather in a massive feeding frenzy in the middle of Oceanus Anatole.
Stygia Encounters
- Golden Scarab Vest - Only 25 Scarab Wings are now required to obtain the Magical Scarab-wing Gloves from Tey to pick up the Cursed Scarab-wing Vest. If a player has already turned in 25 or more wings, but has not yet met the previous goal of 50, the player need only turn in one more wing to obtain the gloves.
- Golden Scarab Vest - The Cursed Scarab-Wing Vest will now spawn more frequently.
CATACOMBS WORLD NOTES
Quests - Midgard
- People Lost - The directions given by the item 'Vudi's Map' and in the player journal for this quest have been clarified to make locating the quest monsters easier.
Instanced Adventuring
- The in-game map for the adventure wing 'The Forgotten Vein' has been updated so the Entrance and Exit marks are in the proper locations.
Dungeons
- The Kobold leader Vanjorndor in Nyttheim now has a chance to properly drop an item along with coin for its loot.
LABYRINTH WORLD NOTES
General
- The Obelisks at each entrance have been given all the same teleportation options as the Obelisks in Nurizane's Crossroads, along with the option to port to Nurizane's Crossroads and Nethuni's Sanctuary (the remote room players are ported to if they stay AFK at the entrance for too long).
- Necromancer pets will now be vulnerable to the nexus rift lightning preventing camping of the Obelisk platforms in Nurizane's Crossroads.
- Necromancers in shade form will no longer trigger the timer for the nexus rift lightning preventing camping of the Obelisk platforms in Nurizane's Crossroads. Only when they drop out of shade form will the timer begin.
Quests - Albion
- Unraveling: Illusions of Grandeur - The 'Signaling Whistle' used in this quest can now be used in shade form.
A noter : - Les animistes ne pourront invoquer plus que 5 familiers fous à la fois. En contre-partie, quelques sorts, comme le Root ou le DD / Debuff, ne sont plus des bombes mais des sorts normaux. C'est la fin des planteurs-à-gogo en structure, mais également des gros bonus au toucher en PVE. - La Veste du Scarabée Doré a été rendue plus facile à faire : les scarabées prismatiques apparaîtront plus régulièrement, et on n'aura besoin que de 25 ailes pour valider la rencontre. - Les téléportations dans le Labyrinthe ont été généralisées. Toutes les destinations seront disponibles sur chaque obélisque. | |
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Leap Louveteau
Nombre de messages : 45 Age : 45 Date d'inscription : 26/01/2007
| Sujet: Re: 1.88 Ven 23 Fév - 12:56 | |
| Je connais pas trop l'animiste, mais ca vas faire un changement pas négligable sur serveur blanc. | |
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Galdor Boule de poils
Nombre de messages : 7 Age : 45 Date d'inscription : 12/02/2007
| Sujet: Re: 1.88 Ven 23 Fév - 13:50 | |
| J'ai jamais joué animiste, je connais pas très bien, mais :
Animists are now limited to a total of 5 active fire and forget (FnF) turrets at any given time. This does not include bombers or controlled pets.
Ils parlent ici de "Fire and forget turrets" et disent que ça n'inclut pas les "bomber pets" Donc ils pourront toujours spammer un certain type de pet ? non ? | |
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Leap Louveteau
Nombre de messages : 45 Age : 45 Date d'inscription : 26/01/2007
| Sujet: Re: 1.88 Ven 23 Fév - 14:08 | |
| Les bombers c'est comme des casts sauf que tu as le pet qui se dirige sur la cible et disparet (pas comme le theu quoi)
Les FnF c'est les tourelles qui durent 2 minutes que tu plante.
Pour les controlables j'imagine que si c'est controlable tu peu en faire qu'un seul a la fois ^^
Le seul animist que j'ai fait j'ai rien capté et je l'ai delette ! | |
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Semiramis Louveteau
Nombre de messages : 28 Age : 44 Date d'inscription : 14/01/2007
| Sujet: Re: 1.88 Ven 23 Fév - 16:01 | |
| - Leap a écrit:
- Les bombers c'est comme des casts sauf que tu as le pet qui se dirige sur la cible et disparet (pas comme le theu quoi)
Pas tout a fait exact, les bombers sont bien des pets non controlables et pas des sorts, on l'invoque, il se dirige vers sa cible et il fait son sort (DD, root...) On pourra les invoquer au dela de la limite des tourelles de toute évidence, car lorsque que j'ai mes 15 tourelles, je peux toujours envoyer les bombers. Ce patch ne me fait rien en tant que nimiste, je prends même plus ça pour un up que pour un nerf en fait. Je passerai moins de temps à planter le jardin, j'utiliserai moins de mana pour ce faire, donc je pourrai mettre des tourelles plus grosses et je pourrai cast autre chose que des tourelles en boucle, tout en ayant à subir moins de link (vive le link en solo avec ne serait-ce que 3 tourelles !). En prime j'y gagne des sorts directs à la place de bombers qui arrivent toujours trop tard. | |
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Mailis Mâle dominant
Nombre de messages : 63 Age : 42 Date d'inscription : 15/01/2007
| Sujet: Re: 1.88 Ven 23 Fév - 16:30 | |
| perso j'ai beaucoup aimé ma periode nimiste en rvr ..... voir nos ennemis cavaller avec 5 ou 6 bombers au cul et instant die^^ d'avoir un dd normal va completement gacher le plaisir je pense ....
meme pour l'interrupt, tu pouvais doser comme il faut pour que le gars soit interrupt regulierement en lancans des bombers :p | |
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Leap Louveteau
Nombre de messages : 45 Age : 45 Date d'inscription : 26/01/2007
| Sujet: Re: 1.88 Ven 23 Fév - 20:14 | |
| Sur Vnboard ca pleure un peu pour le spam pet qui disparet et flutterbie repond :
Keep watching the notes. Good changes coming up for Gaheris. No, I can't discuss them.
Yabon :p
Perso je pense qu'une généralisation sur les royaumes du spam pet en buff peut être pas mal. | |
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Arkh Chef de meute
Nombre de messages : 248 Age : 39 Date d'inscription : 13/01/2007
| Sujet: Re: 1.88 Sam 24 Fév - 11:12 | |
| Du moment que ça soit pas aussi pourri que le buff spam pet mid. Le Call of Thousand Storms de ma thane, j'ai jamais vu a quoi il servait.
Sinon j'aime bien ce changement, c'était un peu trop easy mode quand même. | |
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